Potion of Sandform turns one into a Sandman-esque character Playing Neverland. Lost Boys don't trust the party. They're too old to be Lost Boys... But they don't seem like pirates... Fine. "We'll play a couple of games to see if you're trustworthy. If you win, we'll help you. If you lose, you're pirates." You know, … Continue reading Clever Hobbitses: Hide n’ Seek
Person in Electric Bastionland??? It's seven. Plus or minus two. Where are my psychology people at? Yeah, that's the optimized number of things you can hold in your head at one time. Why would you want to hold the layout of a dungeon in your and your players' heads? If you either don't have the … Continue reading Optimum number of rooms for a dungeon?
Min Is it pronounced "PRIME-r" or "PRIM-er"? Fight! Chris has been talking about Young Adventurer's Guide (my review here), which has me thinking of it again. Question: How should players, especially younger players, go about making a character in Dragonslayer Adventures? (Ahem, rules here btw). Because the process for 5e players usually involves selecting one … Continue reading Dragonslayer Adventures: Character Primer
Dis twee wants to eat yawr souwl. More FKR things. This is the Dark Fantasy alternative to Dragonslayer Adventures, both easily transferable to online play. This is for when you're feeling MORKY BORGY (I threw up just typing that, so sorry). And yes, I watched a little Castlevania recently. 🙂 To generate characters, either roll … Continue reading Dark Fantasy FKR
"Clever Hobbitses" is what one might say when the players at their table address a problem in an unforeseen way. These are NOT session reports. These are short anecdotes from my games about problem design and interesting solutions. One player defended another from a filthy diseased hand and was nicked on the forearm in the … Continue reading Clever Hobbitses: Regrowth
Ulgh. A few days after writing about a "hits and healing" system for Dragonslayer Adventures, I'm thinking it over again. I ran it with one of my Outschool groups and it just felt stocky. You could take hits but not feel consequences, much like the problem a lot of people have with DND hit points … Continue reading Harm and Healing
I'm continuing to doodle scenes and monsters that I dream up and steal from various sources. Here's a collection from this month. Enjoy.
Art is a self-taught, self-sought endeavor for me as of late. Hope you enjoy. 🙂 When I run fantasy role-playing games for kids on Outschool, I always label the classes as "Life Skills." Frankly, it doesn't really count as any of the other tags like "Social Studies" or "English" or "Math" even though RPGs contain … Continue reading Playing with Youngers: Do RPGs teach you anything?
"Clever Hobbitses" is what one might say when the players at their table address a problem in an unforeseen way. These are NOT session reports. These are short anecdotes from my game about problem design and interesting solutions. So. The players are in the Perilous Pyramid, having just learned that the whole place is cursed … Continue reading Clever Hobbitses: Mummy Curse
He's looking for a fight... Dragonslayer Adventures is an RPG for online play geared towards fantasy. The focus has been rather item focused with it's character packages and optional inventory system (though if I use it in every game now, I guess it's not that optional for me...). I've made some changes. It's a living … Continue reading Dragonslayer Adventures: Hits and Healing