Stories are Soul Food podcast turned me on to Terry Pratchett. Reading "Guards! Guards!" I cannot believe it's taken me this long to crack open one of his books. It's hilarious, fun, and it's reignited my love for Bastion. Here are some random tables. Roll a d6 on each to get started on reading. Shipwright … Continue reading Bastion – d6 Shopkeepers and d6 Street Vendors
Tag: into the odd
Into the Odd Remastered Commentary
"These hands! These amazing hands are destined to create undreamt-of wonders, and yet here they're worn to bone and unfulfilling drudgery! What a monstrous injustice! Chris McDowall and I got to talking about Into the Odd and its derivatives on the Bastionland podcast. We got how I got my start writing, my influences, and what … Continue reading Into the Odd Remastered Commentary
Dice-based initiative
I don't pretend to know. I just play pretend. For use with Into the Odd and its descendants like Electric Bastionland and Cairn. Inspired by this thing from Mike Mearls. In combat, all sides act at the same time. If you failed your DEX save to not be surprised, you miss the first turn. Each combatant … Continue reading Dice-based initiative
Plutocracy
Plutocracy - noun government by the wealthy.government by wealth. I moved down to Arizona. Milwaukee to Phoenix took 28 hours. I had a long time to think while on the drive. 🙂 While driving, I saw a sign very much like this one: "Construction - Traffic Fines Double in Work Zones" The idea is simple: … Continue reading Plutocracy
Adventure Hour! – Inventory
The name "Dragonslayer Adventures" has been dropped in favor of "Adventure Hour!" The inventory system of this game is inspired by Knave, Cairn, and this post about ItO. Making a change. Want to catalogue my reasons why. Before: Optional Rule: Inventory. A PC may only carry 8 items on their person as part of their … Continue reading Adventure Hour! – Inventory
FKR Armor: Increasing the tension
Norbert wrote this here about how to do 2d6 opposed in combat, like Middle-Earth Adventures and Adventure Hour! and still have armor give a chance to deflect a blow rather than just add more hits. This kind of armor increase tension for players, not knowing exactly how many hits they or the enemy can take. … Continue reading FKR Armor: Increasing the tension
Cairn Spark Tables for Forest Adventures
Playing (LOTS of)Dark Souls and backing Into the Wyrd and Wild (19 days to go) makes me want to run a dark, wyrd, forested game. Having three issues of Wormskin also nurtures this... I've meditated on something like this before... What system? Why, Cairn, of course. Go grab this excellent (free!) game if you have … Continue reading Cairn Spark Tables for Forest Adventures
Into the Odd is more than Left 4 Dead
This post I read talked about Into the Odd's system of Critical Damage being very similar to that of Left 4 Dead. It's a good post. And it totally makes sense. But that got me thinking. Of a better game. That looks like this. When you take Critical Damage. Taking Critical Damage. It's near and … Continue reading Into the Odd is more than Left 4 Dead
Red Ink Adventures: Alt. Damage
Shipwright. Red Ink Adventures has been talked about a handful of times on Discord recently. I was also scrolling through my random "shower thoughts" list of ideas and this one fit rather well. A partnership welded in conceptual proximity by yours truly. This is how the rules read, with the changes in bold: AttackingAfter all … Continue reading Red Ink Adventures: Alt. Damage
Stress for Wooded Adventures (ItO, Cairn, Into the Wyrd and Wild)
Guess this counts for Dolmenwood too. Have yet to read/play... Been playing more Darkest Dungeon (my way, of course). Sudden urge to run it as an RPG (as with most things I watch or play). Looked for stress mechanics for Into the Odd (not very far, I'll admit). Stumbled back upon Cairn (lots of cool … Continue reading Stress for Wooded Adventures (ItO, Cairn, Into the Wyrd and Wild)