Shipwright I'm running everything at the table out of a 1" binder with pockets. Here's what's inside: Front pocket Adventure Hour!Maze Rats20-some index cardsTiny 2d6 in a bagAdventure World one page rules and character packages (we've been marking off character packages so every character is unique).Bastionland name list (alphabetical and by failed career)Dungeon World GM … Continue reading Current setup and recent findings (2022)
Tag: electric bastionland
Bastion – d6 Shopkeepers and d6 Street Vendors
Stories are Soul Food podcast turned me on to Terry Pratchett. Reading "Guards! Guards!" I cannot believe it's taken me this long to crack open one of his books. It's hilarious, fun, and it's reignited my love for Bastion. Here are some random tables. Roll a d6 on each to get started on reading. Shipwright … Continue reading Bastion – d6 Shopkeepers and d6 Street Vendors
Scars in Bastionland and Cairn
Have a lie down for a quick minute... When an attack reduces a PC’s HP to exactly 0, they are uniquely impacted. Look up the result on the table below based on the total damage taken... Scars don’t happen that often in Electric Bastionland or Cairn. Combat doesn’t happen that often in these games too. … Continue reading Scars in Bastionland and Cairn
The Hangover Bastionland
“Whatever happens in Bastion...” You wake with a pounding headache. You have little money. It must’ve been a crazy night. If only you could remember... You are now 10k pounds in debt somehow. You and your buddies have some financial ground to make up. Oh, but that’s not all. You stuck your fingers in a … Continue reading The Hangover Bastionland
Dice-based initiative
I don't pretend to know. I just play pretend. For use with Into the Odd and its descendants like Electric Bastionland and Cairn. Inspired by this thing from Mike Mearls. In combat, all sides act at the same time. If you failed your DEX save to not be surprised, you miss the first turn. Each combatant … Continue reading Dice-based initiative
Laws of the Dungeon: Procedure for Creating Free Association Adventure Sites
Inspired by this post from Was It Likely on Free Association Monstrosities. Pulling also from Electric Bastionland. Everything (dungeons included) has three purposes: OriginalCurrentTangent Each of these places we'll be creating today will have the "Current" purpose of Dungeon. It's meant to be explored, survived, and looted! We'll roll for the Purpose that it was … Continue reading Laws of the Dungeon: Procedure for Creating Free Association Adventure Sites
Plutocracy
Plutocracy - noun government by the wealthy.government by wealth. I moved down to Arizona. Milwaukee to Phoenix took 28 hours. I had a long time to think while on the drive. 🙂 While driving, I saw a sign very much like this one: "Construction - Traffic Fines Double in Work Zones" The idea is simple: … Continue reading Plutocracy
Optimum number of rooms for a dungeon?
Person in Electric Bastionland??? It's seven. Plus or minus two. Where are my psychology people at? Yeah, that's the optimized number of things you can hold in your head at one time. Why would you want to hold the layout of a dungeon in your and your players' heads? If you either don't have the … Continue reading Optimum number of rooms for a dungeon?
How are you tied to Mr. Maloney of Maloney Enterprises?
Connected to the open table game for Electric Bastionland I wrote up a while ago. Basically, pool of players shares £100k of debt, split between four factions, valued at 40k, 30k, 20k, and 10k. I made a table for how people are connected to the Maloney in question, the one who gives the party the … Continue reading How are you tied to Mr. Maloney of Maloney Enterprises?
Adventuring Hub
There's adventure up, down, left, right, and exactly where you are. For running games on Outschool, I was told by a good friend that an adventure hub would go a long way in building the world out. An adventure hub being a place that grounds the adventures that take place. It's a place to rest, … Continue reading Adventuring Hub