Red Ink Adventures: Knowledge and Perception

A. Shipwright We talked about Knowledge and Perception in my homemade Red Ink Adventures before. I still hold the opinion that both Knowledge and Perception Checks/Rolls are terrible in adventure games. Players must be given information constantly. The GM is their window into the world, their eyes, their ears, and all other senses. Without being … Continue reading Red Ink Adventures: Knowledge and Perception

Red Ink Adventures: Death

It's a close call here, folks. Making death interesting has come up on my "RPG content writing consumption" multiple times this week. Once from Luka over at WizardThiefFighter and another time just recently from u/AllUrMemes on Reddit. Luka's system involves replacing "die at 0" with more interesting options than "just croaking." He includes things like: … Continue reading Red Ink Adventures: Death