This is the BEST product of D&D 5th Edition. I crown it so. It's a modular set of books, filled with classes, races, equipment, spells, dungeons, monsters feels very similar to Old-School Essentials, but without using rigid numbers or mechanics. Old-School Essentials Boxed Set Instead of saying "you spend one action to heal a target … Continue reading A Young Adventurer’s Guide is Old-School Essentials for kids
Tag: playing with youngers
The Evil League of Evil
Lists, lists, lists... This specific idea is one I stole a long while ago and have since forgotten it's origin. This is a campaign idea for Adventure Hour!, my answer to fantasy gaming with younger players, involving nothing more than a simple list. We've talked about lists before. They're quick items that are clearly visible … Continue reading The Evil League of Evil
Playing with Youngers: Anachronism Stew
Honestly, Shipwright has SOOO many great pieces of art I could've chosen for this. What genre tropes are there to break when your younger players have no sense of genre? None. None tropes. It's like when you were young, playing with a Batman action figure and then some other kid brings a G.I. Joe. Or … Continue reading Playing with Youngers: Anachronism Stew
Playing with Youngers: Diving into DICELESS
Magic, magic, everywhere. Shipwright. So there I was running a “Hogwarts-inspired” adventure game, now titled “Magic School Adventure Game” (long story short, I got into a brief legal tussle with Warner Brothers over the use of names and pictures, woof). A student declared they were going to cast a spell. Up to this point we … Continue reading Playing with Youngers: Diving into DICELESS
Playing with Youngers: Lists
This is my favorite piece of this series. By Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. Clarity is key in children’s games. Now clarity is a big component of all games. Information is what starts how … Continue reading Playing with Youngers: Lists
Playing with Youngers: “Stopping” the Inevitable
"You do what now?" Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. This is something I wrote while working an upcoming project of mine. I don't know if it'll make "the cut" as it's a bit unfocused, … Continue reading Playing with Youngers: “Stopping” the Inevitable
Playing with Youngers: Dealing with Deathlessness
There are more dangers here than just death. Think about it. Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. When we last looked at death in games for kids, I came to the conclusion that death is … Continue reading Playing with Youngers: Dealing with Deathlessness
Playing with Youngers: Violence
Think about it. That carrot totally does bludgeoning damage. Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. Hittin' all the hard topics. Whoopee! When discussing the topic of death in games with younger players on Reddit, a … Continue reading Playing with Youngers: Violence
Playing with Youngers: Death
This post was directly inspired by my seeing this image. Thanks, A. Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. Here comes the heavy stuff... It’s a bit dark to talk about death with kids, right? Eh. … Continue reading Playing with Youngers: Death
Playing with Youngers: 50/50 Resolution
Snow White. A. Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. At this point, I've played about a dozen 20-40 minute sessions with six and seven year olds over the past two weeks. There's about ten or … Continue reading Playing with Youngers: 50/50 Resolution