A Young Adventurer’s Guide is Old-School Essentials for kids

This is the BEST product of D&D 5th Edition. I crown it so. It's a modular set of books, filled with classes, races, equipment, spells, dungeons, monsters feels very similar to Old-School Essentials, but without using rigid numbers or mechanics. Old-School Essentials Boxed Set Instead of saying "you spend one action to heal a target … Continue reading A Young Adventurer’s Guide is Old-School Essentials for kids

Playing with Youngers: Diving into DICELESS

Magic, magic, everywhere. Shipwright. So there I was running a “Hogwarts-inspired” adventure game, now titled “Magic School Adventure Game” (long story short, I got into a brief legal tussle with Warner Brothers over the use of names and pictures, woof). A student declared they were going to cast a spell. Up to this point we … Continue reading Playing with Youngers: Diving into DICELESS

Playing with Youngers: “Stopping” the Inevitable

"You do what now?" Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. This is something I wrote while working an upcoming project of mine. I don't know if it'll make "the cut" as it's a bit unfocused, … Continue reading Playing with Youngers: “Stopping” the Inevitable

Playing with Youngers: Dealing with Deathlessness

There are more dangers here than just death. Think about it. Shipwright. This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. When we last looked at death in games for kids, I came to the conclusion that death is … Continue reading Playing with Youngers: Dealing with Deathlessness