The name "Dragonslayer Adventures" has been dropped in favor of "Adventure Hour!" The inventory system of this game is inspired by Knave, Cairn, and this post about ItO. Making a change. Want to catalogue my reasons why. Before: Optional Rule: Inventory. A PC may only carry 8 items on their person as part of their … Continue reading Adventure Hour! – Inventory
"Inspiration comes from on high... So does magic, but same difference."A. Shipwright Imagine an RPG meant to be played with the traditional setup of players and GM but with the following rule: "When a PC takes any action that is uncertain and risky but possible, flip a coin. If heads, they succeed. If tails, they … Continue reading Advantage and Impact
I've been reading and watching and reading Goblin Slayer (watch it on Crunchyroll, NSFW) and Vinland Saga (watch it on Amazon Prime, rated mature for violence and language), both very OSR types of anime/manga. Consuming these has put me in a very inspired, creative mindset. So, I refurbished my hack of Knave and gave it … Continue reading Rascal (Knave Hack)
The Hireling from Steve Jackson's Munchkin I've been dorking with Initiative Alternatives for a while now. The Angry GM also has a great post on encumbrance and what it's for. To summarize (Angry's words, not mine): You want encumbrance to make players choose what to leave behind and what to bring on an adventure.You want … Continue reading Initiative Alternative + Knave’s Encumbrance
HeroQuest Classics With the Maze Rats campaign winding down (AKA coming screaming to a climax), I've begun looking ahead to the next open-table endeavor. I'm looking at a fantasy version of Gold Rescue Team from my Open Table Campaign Pitches. We'll see how it goes from there. Maze Rats has been awesome. That game is … Continue reading Knave Hack Ahoy!