Diceless Resolution and the Upper Hand

Fear no evil. We did diceless violence before, but the process for making diceless resolution, diceless violence, and diceless warfare is all the same: give the "bad guys" (orcs, evil nobles, the mountain, the world in general) the Upper Hand. The players must find a solution to change the current outcome. Each solution they attempt … Continue reading Diceless Resolution and the Upper Hand

Playing with Youngers: Diving into DICELESS

Magic, magic, everywhere. Shipwright. So there I was running a “Hogwarts-inspired” adventure game, now titled “Magic School Adventure Game” (long story short, I got into a brief legal tussle with Warner Brothers over the use of names and pictures, woof). A student declared they were going to cast a spell. Up to this point we … Continue reading Playing with Youngers: Diving into DICELESS