Min Is it pronounced "PRIME-r" or "PRIM-er"? Fight! Chris has been talking about Young Adventurer's Guide (my review here), which has me thinking of it again. Question: How should players, especially younger players, go about making a character in Dragonslayer Adventures? (Ahem, rules here btw). Because the process for 5e players usually involves selecting one … Continue reading Dragonslayer Adventures: Character Primer
Dis twee wants to eat yawr souwl. More FKR things. This is the Dark Fantasy alternative to Dragonslayer Adventures, both easily transferable to online play. This is for when you're feeling MORKY BORGY (I threw up just typing that, so sorry). And yes, I watched a little Castlevania recently. 🙂 To generate characters, either roll … Continue reading Dark Fantasy FKR
Ulgh. A few days after writing about a "hits and healing" system for Dragonslayer Adventures, I'm thinking it over again. I ran it with one of my Outschool groups and it just felt stocky. You could take hits but not feel consequences, much like the problem a lot of people have with DND hit points … Continue reading Harm and Healing
Art is a self-taught, self-sought endeavor for me as of late. Hope you enjoy. 🙂 When I run fantasy role-playing games for kids on Outschool, I always label the classes as "Life Skills." Frankly, it doesn't really count as any of the other tags like "Social Studies" or "English" or "Math" even though RPGs contain … Continue reading Playing with Youngers: Do RPGs teach you anything?
He's looking for a fight... Dragonslayer Adventures is an RPG for online play geared towards fantasy. The focus has been rather item focused with it's character packages and optional inventory system (though if I use it in every game now, I guess it's not that optional for me...). I've made some changes. It's a living … Continue reading Dragonslayer Adventures: Hits and Healing
It's my last open table game I'm running before I leave Milwaukee and move to Phoenix. Bittersweet as I leave many friends behind, a handful of whom are graduating... I am running Cairn in the Dolmenwood setting. Or rather the chassis of Cairn with the innards of Dolmenwood and Into the Wyrd and Wild that … Continue reading Dolmenwood Open Table – The Woods
Maze Rats has a fun way for making monsters. You start by rolling a monster base; aerial, terrestrial, aquatic, etc. You can roll a second base if you choose to start combining the results. Then roll things like features, traits, abilities, tactics, personalities, weaknesses to taste. All awesome things. "But I'm lazy. I want a … Continue reading Poke-Monsters
Playing (LOTS of)Dark Souls and backing Into the Wyrd and Wild (19 days to go) makes me want to run a dark, wyrd, forested game. Having three issues of Wormskin also nurtures this... I've meditated on something like this before... What system? Why, Cairn, of course. Go grab this excellent (free!) game if you have … Continue reading Cairn Spark Tables for Forest Adventures
Connected to the open table game for Electric Bastionland I wrote up a while ago. Basically, pool of players shares £100k of debt, split between four factions, valued at 40k, 30k, 20k, and 10k. I made a table for how people are connected to the Maloney in question, the one who gives the party the … Continue reading How are you tied to Mr. Maloney of Maloney Enterprises?
I've been sitting on this for a while now. Figure it needs to see the light of day to get some fresh air. This is for the stopwatch dueling game. Want a unified mechanic that still uses the stopwatch. Here we go: Taking a Risk When a player declares an action that is risky or … Continue reading Stopwatch Dueling Game: Taking a Risk