If you’re reading this, it’s likely you’ve run or played in a games in the Mark of the Odd family, be it Into the Odd or Runecairn or Weird North. I myself have run Cairn, Electric Bastionland, Maze Rats, and Mausritter and of course I’ve also run my own Skorne and Adventure Hour!, which trace … Continue reading Odd Notation: Monsters
Tag: design
Skorne 1.3: The Rules
After reading this interview from Sean McCoy, I've elected to make my systems on itch.io, including both Skorne and Adventure Hour! free/pay what you want. They're Creative Commons, so have at it. This then is an announcement for continued development and playtesting for Skorne as changes are made. It started with an idea: what if … Continue reading Skorne 1.3: The Rules
#Dungeon23
<First take of this crashed and died, never to be seen again. Curse you, WordPress!> Sean McCoy (of Mothership fame and more) is doing a thing, as is Luke Gearing (also Mothership and more). The thing is this: A dungeon room a day for all of 2023. I dig it. I can do anything for … Continue reading #Dungeon23
Damage to dilemma, the diceless way
Shipwright Thinking about CosmicOrrery's post about diceless violence and the reference to this post about combat maneuvers. Skorne's no to-hit rolls or even damage rolls is something I didn't realize all the implications or applications of when I wrote it. Such is design released to a larger world, I suppose... This is really leading to … Continue reading Damage to dilemma, the diceless way
Ask the Dragonslayer #3: Diceless Maneuvers in Skorne
Let's get to it: My name's Thomas and I will soon be running Skorne on Roll20 as theater of the mind. Very soon in fact: in three days! While I am excited to run combat without dice rolls, I am wondering how combat maneuvers will work and I am hoping that you can give me … Continue reading Ask the Dragonslayer #3: Diceless Maneuvers in Skorne
Mulan, OSR Queen
1998, no other. https://www.youtube.com/watch?v=k6yYi16iuYY This mood music slaps. This heroine is my all-time favorite. She's passionate, loyal, and clever. For her excellent problem-solving skills and aspirational character, I crown her queen of the OSR. If you need a plot refresher: There are five reasons I dub Mulan thus: 1: Choosing one, not chosen one The … Continue reading Mulan, OSR Queen
Until Your Last Dying Breath
Shipwright. Title is a Sabaton reference. For Adventure Hour!, Adventure World, Skorne, and other systems with fewer dice: When you're Taken Out of the action or at zero hits, make a death save. Roll 2d6, minus one for every time you’ve rolled a death save up to now: On 10+ you rally with heroic effort … Continue reading Until Your Last Dying Breath
Appendix N – d666 Media Influences
A. Shipwright TetraLlama asked "Could you share your d366 list of movies? What are your top 5 that you get the most inspiration and use out of?" Well, I hadn't typed that list up... BEFORE NOW. Here is my table of media influences. So, it's not just movies, but shows and books and what have … Continue reading Appendix N – d666 Media Influences
Mausritter Procedure House Rules
Got the Mausritter boxed set from Games Omnivorous. It was so good I ordered the adventure boxed set too. Reading some of Chris McDowall's Mythic/Primeval Bastionland playtest inspired a greater reliance on hexcrawling and procedural systems (something none of us can keep our mouths shut about around here it seems). Anyway, here are some changes … Continue reading Mausritter Procedure House Rules
Scooby-Doo: Unmasking the Culprit
As Space Bounty Blues is to Cowboy Bebop, this (untitled) game would be to Scooby-Doo. It's GMless PbtA. Start with the end in mind: I thought of the final move first. When you unmask the monster, the gang makes one guess who the culprit is and roll + Clues.On a 10+, you got it right! … Continue reading Scooby-Doo: Unmasking the Culprit