Boss Battles – Tyrants of Skorne

More digital art from my brother, Caleb. Skorne is becoming more souls-like. Using this from Coins and Scrolls as inspiration, here are four sample bosses (Tyrants, as they're known in this game). The stats here are very FKR: Note: the “bloodied” condition triggers once the Tyrant reaches half hits. It is immediate.  Critical details are … Continue reading Boss Battles – Tyrants of Skorne

Nim Style

The vast majority of actions require a quick judgement call to resolve. Players who leverage their environment, use their items and common sense, and clearly declare their actions often receive success. The consequences of any described actions follow accordingly. If an action described by a player is uncertain, the GM may call for a roll. … Continue reading Nim Style