The diamond-headed guy has it rough, methinks. Lots of talk about non-violent RPGs in the community. To me, the idea of non-violent RPGs is weird. To me, violence is an approach. Talking is an approach. Climbing is an approach. Theft is an approach. Feeding someone is an approach. Feeding someone to someone else is an … Continue reading Non-violence
Tag: advice
Laws of the Dungeon: Procedure for Creating Free Association Adventure Sites
Inspired by this post from Was It Likely on Free Association Monstrosities. Pulling also from Electric Bastionland. Everything (dungeons included) has three purposes: OriginalCurrentTangent Each of these places we'll be creating today will have the "Current" purpose of Dungeon. It's meant to be explored, survived, and looted! We'll roll for the Purpose that it was … Continue reading Laws of the Dungeon: Procedure for Creating Free Association Adventure Sites
Playing with Youngers: Moving Right Along
"Let's not ring the gong THIS time." This is part of the Playing with Youngers series. It takes little context to enjoy on its own. I run games for kids. I run them online. There are troubles that come with these two facts. One, they're kids. Things come up. For example: *Student raises hand*Me: Yes?Student: … Continue reading Playing with Youngers: Moving Right Along
Goofy voices (d66)
Students. Just regular students and not from anything you know, no siree. This table didn't make it into Adventure Hour! but it has a special place in my heart. Enjoy. Bad impressions are better than good ones at the table. Except it makes being consistent from one session to the next difficult... Ah well. If … Continue reading Goofy voices (d66)
The Elusive Shift: A Review in Quotes
Consult the ghosts for secrets from the past. I initially bounced off of Jon Peterson's Playing at the World. It was too heady and abstract but also grievously specific. Couldn't get into it. Then I saw a couple of reviews of his new(er) book, The Elusive Shift, and figured it was worth a shot. There … Continue reading The Elusive Shift: A Review in Quotes
Scene-based adventure principles
Happy rocket lad! Spilling and gutting the contents of Labyrinth, The Hobbit, and now Over the Garden Wall in this format has revealed many cool things about adventure structure to me. In sharing this ideas on a forum called <redacted>, I've continued chatting these ideas with Tim B, Lord Perci, Tom, and Shane. Long form … Continue reading Scene-based adventure principles
“Play worlds, not rules” explained by Questing Beast
https://www.youtube.com/watch?v=d4lvrC3ZBzM This is FKR! Does Ben making a video about it mean that it's bleeding into the mainstream or that it has already become mainstream? Either way, it's an excellent summary. Great opening, great explanations, great portrayal of common interjections. Focus on the world, folks.
Scene-based Adventure Structure and Over the Garden Wall
We examined non-death consequences in the context of The Hobbit. Now let's do the same for this wonderful mini-series, just in time for Spook-season. Now remember, we're looking to impact the END of the adventure, building consequences and stakes throughout the scenes (or in this case, episodes). Each scene has its own stakes, but the … Continue reading Scene-based Adventure Structure and Over the Garden Wall
Knowledge and Perception (with examples)
This is an excerpt from the upcoming Adventure Hour! It is also part of an effort on my part to make content more "evergreen." Follow the design process and receive the finished game as a gift on the Patreon. The Belly of the Fishy Beast dungeon was recently remastered for Patrons only. 🙂 Knowledge and … Continue reading Knowledge and Perception (with examples)
Minimalism
Two monsters? Or two heroes? I'm a minimalist. It's not the "only own 100 items" nonsense, nor the "I don't buy food except beans and rice" type. It's this: "Keep the best, cut the crap." Since coming back the States six years ago, I've accumulated more and more stuff. Games, clothes, documents, random tech garbage, … Continue reading Minimalism