Focus on the World: Actions, not Choices

"I regain my divine spell slots" versus "I assemble the ritual components and pray at the plant tree to harness my mystical, mushroom goddess-given magic." In role-playing games, players take on one character, designated as “their character.”* The GM then gives information about the situation that the character and other characters are in, finishing with … Continue reading Focus on the World: Actions, not Choices

Open Strategy Games – Guiding Principles

Chris McDowall has talked about matrix games, making his own space-y version. I've talked about them and made my own based on a novel series I enjoyed when I was even younger. Chris and I talked about dubbing them "open strategy games" to avoid confusion about that 1999 movie and explaining what a matrix actually … Continue reading Open Strategy Games – Guiding Principles

Adventure Hour! – Winning and Retirement

"Hey look, I'm Picasso!... You uncultured swine!" The name "Dragonslayer Adventures" has been dropped in favor of "Adventure Hour!" Rules here! Thinking more about running games for kids online as my Outschool classes are about to start up again with the school year (sign up here, folks!). First, a word from the wise: Characters grow … Continue reading Adventure Hour! – Winning and Retirement