Laws of the Dungeon: Procedure for Creating Free Association Adventure Sites

Inspired by this post from Was It Likely on Free Association Monstrosities. Pulling also from Electric Bastionland. Everything (dungeons included) has three purposes: OriginalCurrentTangent Each of these places we'll be creating today will have the "Current" purpose of Dungeon. It's meant to be explored, survived, and looted! We'll roll for the Purpose that it was … Continue reading Laws of the Dungeon: Procedure for Creating Free Association Adventure Sites

Adventure Hour! – Winning and Retirement

"Hey look, I'm Picasso!... You uncultured swine!" The name "Dragonslayer Adventures" has been dropped in favor of "Adventure Hour!" Rules here! Thinking more about running games for kids online as my Outschool classes are about to start up again with the school year (sign up here, folks!). First, a word from the wise: Characters grow … Continue reading Adventure Hour! – Winning and Retirement

Adventure Hour! – Character Primer

Min Is it pronounced "PRIME-r" or "PRIM-er"? Fight! The name "Dragonslayer Adventures" has been dropped in favor of "Adventure Hour!" Chris has been talking about Young Adventurer's Guide (my review here), which has me thinking of it again. Question: How should players, especially younger players, go about making a character in this game? (Ahem, rules … Continue reading Adventure Hour! – Character Primer

Adventure Hour! – Hits and Healing

He's looking for a fight... The name "Dragonslayer Adventures" has been dropped in favor of "Adventure Hour!" Dragonslayer Adventures is an RPG for online play geared towards fantasy. The focus has been rather item focused with it's character packages and optional inventory system (though if I use it in every game now, I guess it's … Continue reading Adventure Hour! – Hits and Healing