Playing with Youngers: Advancement

Shipwright This is part of the “Playing with Youngers” series, but requires no additional context to read and enjoy. Find the rest of the series here. There is no “number-based advancement” in Adventure Hour. At least, none that is interesting to the littlest of players. I’ve written a lot about many ways to enforce a … Continue reading Playing with Youngers: Advancement

Diegetic Advancement Triggers to Emulate a Genre

If finding treasure is the game, reward that. If brewing potions is the game, reward that. If summoning spooky pillars of purple smoke is the game, be careful. A. Shipwright. On the post about diegetic advancement triggers, I got a comment: Amazing stuff. What do you think would be cool advancement triggers for campaigns inspired … Continue reading Diegetic Advancement Triggers to Emulate a Genre

Virtual Open Table Gaming: One-Page Adventures and Treasure XP

I'm expelling something from my RPG brain so as to not let the mindleeches of forgetfulness get me. I was entertaining the idea of an open table game online. Then I started encountering problems and finding solutions. It was a quick exercise in game management. Oh, I also found a way to do "XP for … Continue reading Virtual Open Table Gaming: One-Page Adventures and Treasure XP