MORK BORG. It's a grim fantasy RPG I like for it's dark tone and striking, very striking design. It obviously had an influence on Skorne, including the Revelation reference of breaking the seven seals to bring out the end of a doomed world. Side note: I can do without the filth of MORK BORG. It's … Continue reading The Two Rules
Author: dreamingdragonslayer
Anti-Theorists
The anti-theorist is alive and well in the age of unreason. The cycle: a work is created, other works are created, a theorist outlines a theory that identifies a pattern among those works, the anti-theorist critiques the theory. The anti-theorist is the least-effort role, often done from the couch or the balcony. It is sweatless … Continue reading Anti-Theorists
monostat
you are a 1 things that are trivial are a 0, you can do them easily things you can do with effort are a 1, you can do them things just outside your skill are a 2, you cannot do them unless you get the upper hand from adequate help, training, or tools things way … Continue reading monostat
Dungeon – Reiner Shack
Here is a #dungeon23 dungeon that uses a 3x3 dungeon layout and Odd Notation. Enjoy! Here is the idea list, which doubles as the encounter table: Toadkin Vines Water Hornets Honey Thorn matron This map is a cross-section of a shack. Players start at room 7. 1) (Unused) 2) (Unused) 3) Roof Hornet nest over the … Continue reading Dungeon – Reiner Shack
3×3 Dungeons
As a follow-up to this post about the optimum number of rooms in a dungeon. The most manageable and memory-friendly number of rooms is 7 +/- 2. So 5 to 9, the reverse of your 9 to 5 office job. From Skorne (find it PWYW here): “Dungeons” refers to any adventure site filled with danger … Continue reading 3×3 Dungeons
Odd Notation: Monsters
If you’re reading this, it’s likely you’ve run or played in a games in the Mark of the Odd family, be it Into the Odd or Runecairn or Weird North. I myself have run Cairn, Electric Bastionland, Maze Rats, and Mausritter and of course I’ve also run my own Skorne and Adventure Hour!, which trace … Continue reading Odd Notation: Monsters
Skorne 1.3: The Rules
After reading this interview from Sean McCoy, I've elected to make my systems on itch.io, including both Skorne and Adventure Hour! free/pay what you want. They're Creative Commons, so have at it. This then is an announcement for continued development and playtesting for Skorne as changes are made. It started with an idea: what if … Continue reading Skorne 1.3: The Rules
#Dungeon23
<First take of this crashed and died, never to be seen again. Curse you, WordPress!> Sean McCoy (of Mothership fame and more) is doing a thing, as is Luke Gearing (also Mothership and more). The thing is this: A dungeon room a day for all of 2023. I dig it. I can do anything for … Continue reading #Dungeon23
Four Recent Dungeoneering Amazon Purchases
Gaming can be enhanced by physical products. We all know this even before we've backed our 60th kickstarter. Here are a couple smaller grabs on Amazon I've found flavorful recently: 1. Cairn I play Cairn. Did plenty of it last December and gifted copies to over twenty folks. I've also cannibalized the character sheet by … Continue reading Four Recent Dungeoneering Amazon Purchases
Damage to dilemma, the diceless way
Shipwright Thinking about CosmicOrrery's post about diceless violence and the reference to this post about combat maneuvers. Skorne's no to-hit rolls or even damage rolls is something I didn't realize all the implications or applications of when I wrote it. Such is design released to a larger world, I suppose... This is really leading to … Continue reading Damage to dilemma, the diceless way