Got the Mausritter boxed set from Games Omnivorous. It was so good I ordered the adventure boxed set too.
Reading some of Chris McDowall’s Mythic/Primeval Bastionland playtest inspired a greater reliance on hexcrawling and procedural systems (something none of us can keep our mouths shut about around here it seems).
Anyway, here are some changes I made to the game (which is how you know I actually like it):
End of Session
Instead of pips –> XP. At the end of session, ask:
- Did we emerge from an adventure site with treasure?
- Did we overcome our enemies?
- Did we share a meal with new friends?
- Did we learn something new and interesting about the world?
- Did we work together as a team?
For each “yes” everyone gains 1 XP.
|1||0||1d6||0||3d6 for each.||NOTHING|
|2||2||1d6||1||Roll d20 for each stat. If higher, add 1 to the max.||Knighthood|
|3||6||2d6||1||Roll d20 for each stat. If higher, add 1 to the max.||Leading a warband|
|4||12||2d6||2||Roll d20 for each stat. If higher, add 1 to the max.||A holding|
|5||20||3d6||2||Roll d20 for each stat. If higher, add 1 to the max.||Leading an army|
|6||30||3d6||3||Roll d20 for each stat. If higher, add 1 to the max.||A seat of power|
|7||42||4d6||3||Roll d20 for each stat. If higher, add 1 to the max.||Legend|
Then agree as a group what POI y’all are moving towards next. Magically, the world will develop in that direction! 😛
|2d6||What are they?||What are they doing?|
|2||Faerie/Electronic||Returning to lair after a fight|
|3||Owl/Hawk||Fighting (roll another encounter)|
|4||Snake/Badger||Returning to lair with treasure|
|5||Spider/Scorpion||Returning to lair with prisoner|
|9||Frog/Salamander||Chasing (weaker encounter)|
|10||Centipede/Beetle||Fleeing (nastier encounter)|
|1||YES||As you enter the hex||Solo|
|2||Hint of one||As you enter the hex||Solo|
|3||Hint of one||While exploring the hex||Duo/trio|
|4||Clear||While exploring the hex||Duo/trio|
|5||Clear||Right before leaving the hex||Group|
|6||Clear||Right before leaving the hex||Group|
Use the weather table in the book. It’s good. 🙂
Intelligent NPC Reaction Table
For a game with animals, it’s fun to use the sentence prompt “This NPC is voiced by…” Examples:
- This weasel character is voiced by Steve Buscemi, slippery and slick.
- This gormond mouse cult leader is voiced by John Goodman in the style of Foghorn Leghorn.
- The badger brothers are voiced by rave club bouncers straight from the street.
- The alley cat sounds like he’s voiced by a B-list BBC cockney accented actor.