
Got the Mausritter boxed set from Games Omnivorous. It was so good I ordered the adventure boxed set too.
Reading some of Chris McDowall’s Mythic/Primeval Bastionland playtest inspired a greater reliance on hexcrawling and procedural systems (something none of us can keep our mouths shut about around here it seems).
Anyway, here are some changes I made to the game (which is how you know I actually like it):
End of Session
Instead of pips –> XP. At the end of session, ask:
- Did we emerge from an adventure site with treasure?
- Did we overcome our enemies?
- Did we share a meal with new friends?
- Did we learn something new and interesting about the world?
- Did we work together as a team?
For each “yes” everyone gains 1 XP.
Level | XP | HP | Grit | Attributes | Worthy of… |
1 | 0 | 1d6 | 0 | 3d6 for each. | NOTHING |
2 | 2 | 1d6 | 1 | Roll d20 for each stat. If higher, add 1 to the max. | Knighthood |
3 | 6 | 2d6 | 1 | Roll d20 for each stat. If higher, add 1 to the max. | Leading a warband |
4 | 12 | 2d6 | 2 | Roll d20 for each stat. If higher, add 1 to the max. | A holding |
5 | 20 | 3d6 | 2 | Roll d20 for each stat. If higher, add 1 to the max. | Leading an army |
6 | 30 | 3d6 | 3 | Roll d20 for each stat. If higher, add 1 to the max. | A seat of power |
7 | 42 | 4d6 | 3 | Roll d20 for each stat. If higher, add 1 to the max. | Legend |
Then agree as a group what POI y’all are moving towards next. Magically, the world will develop in that direction! 😛
Wandering Monsters
2d6 | What are they? | What are they doing? |
2 | Faerie/Electronic | Returning to lair after a fight |
3 | Owl/Hawk | Fighting (roll another encounter) |
4 | Snake/Badger | Returning to lair with treasure |
5 | Spider/Scorpion | Returning to lair with prisoner |
6 | Crow/Rabbit | Passing through |
7 | Mouse | Defending territory |
8 | Rat/Weasel | Hunting/searching |
9 | Frog/Salamander | Chasing (weaker encounter) |
10 | Centipede/Beetle | Fleeing (nastier encounter) |
11 | Cat/Dog | Building lair/busy |
12 | Ghost/Undead | Tired/drunk (surprise!) |
Encounter Details
d6 | Encounter? | When? | Number appearing? |
1 | YES | As you enter the hex | Solo |
2 | Hint of one | As you enter the hex | Solo |
3 | Hint of one | While exploring the hex | Duo/trio |
4 | Clear | While exploring the hex | Duo/trio |
5 | Clear | Right before leaving the hex | Group |
6 | Clear | Right before leaving the hex | Group |
Use the weather table in the book. It’s good. 🙂
Intelligent NPC Reaction Table
d6 | Reaction | Because of… |
1 | Angry/frightened | Environment |
2 | Deceptive/manipulative | Culture |
3 | Upset/sad | Object |
4 | Busy/working | NPC |
5 | Social/curious | Faction |
6 | Joyous/impressed | PCs |
Random tip
For a game with animals, it’s fun to use the sentence prompt “This NPC is voiced by…” Examples:
- This weasel character is voiced by Steve Buscemi, slippery and slick.
- This gormond mouse cult leader is voiced by John Goodman in the style of Foghorn Leghorn.
- The badger brothers are voiced by rave club bouncers straight from the street.
- The alley cat sounds like he’s voiced by a B-list BBC cockney accented actor.
Map
🙂
