
When an attack reduces a PC’s HP to exactly 0, they are uniquely impacted. Look up the result on the table below based on the total damage taken…
Scars don’t happen that often in Electric Bastionland or Cairn. Combat doesn’t happen that often in these games too.
If you want taking damage to be more impactful and the chances for development to be increased in combat, try this:
When an attack causes a PC to take Critical Damage, they are uniquely impacted. Look up the result on the table below based on the total damage taken…
…and just use the same table.
I want more opportunities to both increase HP and also get that delicious “DOOMED” result.