Nim Style

The vast majority of actions require a quick judgement call to resolve. Players who leverage their environment, use their items and common sense, and clearly declare their actions often receive success. The consequences of any described actions follow accordingly. If an action described by a player is uncertain, the GM may call for a roll. … Continue reading Nim Style

Playing with Youngers: Pets

From Adventure Hour!: To use animals as loyal pets, make them friendly, smart, or powerful, but not all three. Let's give some meat to these words: Friendly Likes owner, likes strangers, empathetic.Opposite: Jerk, doesn’t care, needs to be motivated Smart Independent, adaptable, courageousOpposite: Clumsy, afraid, needs to be told what to do Powerful Skilled, effective, … Continue reading Playing with Youngers: Pets