Inspired by this post from Was It Likely on Free Association Monstrosities.
Pulling also from Electric Bastionland. Everything (dungeons included) has three purposes:
Each of these places we’ll be creating today will have the “Current” purpose of Dungeon. It’s meant to be explored, survived, and looted! We’ll roll for the Purpose that it was Originally and the Ruination that changed it to its Current form (Dungeon). For the Tangent Purpose, roll Purpose a second time.
The Purpose table is done by me. The Ruination table is a direct port-in from Maze Rats. Very “Aesthetics of Ruin.“
D66 (2d6, first die = tens place, second die = ones place).
The formula is: “This was a place of [purpose] until [ruination] happened. Now, it’s a dungeon and a place of [purpose] with the threat of [ruination] not far off.”
|65||Training||Too many traps|
I’ll roll some for you.
- “This was a place of education until arcane disaster happened. Now, it’s a dungeon and a place of prayer with the threat of crystal growth not far off.”
- “This was a place of rumors until the resources were gone (alcohol ran out, most likely). Now, it’s a dungeon and a place of nesting with the threat of “too many traps” not far off.”
- “This was a place of communication until lava flow happened. Now, it’s a dungeon and a place of rejuvenation with the threat of poison gas not far off.”
- “This was a place of meeting until revolt happened. Now, it’s a dungeon and a place of ritual with the threat of petrification not far off.”
- “This was a place of recreation until a haunting happened. Now, it’s a dungeon and a place of worship with the threat of ice not far off.”
- “This was a place of processing until experiments happened. Now, it’s a dungeon and a place of farming with the threat of magical sleep not far off.”
Funny enough, I’m making a lot of stuff like this for Adventure Hour! recently…
Let me know what you make! 🙂