
Sent by Yochai Gal of New School Revolution/Cairn fame. (Go grab Cairn from Lulu or Amazon!)
- It uses the Five Room Dungeon, which we talked about with the optimum number of rooms.
- As well as the Dungeon Checklist from Arnold Kemp at Goblin Punch.
- And the “Threat! Timer! Treat!” mantra from Index Card RPG if I remember correctly.
Here’s a Drive link to the image.
Happy gaming!
“Something they probably won’t find” boggled my mind the first time, and boggles me every time after that. Which is how I know it’s good advice! It’s not something I would ever do naturally, and it absolutely is such an improvement, so why do I struggle so much with it??
It’s funny, I really like these guidelines. Although they seem constraining at first, once you nail down dungeon theme and party goals, the rest tend to fall into place.
I’m a big fan of using the original dungeon stocking chances as room types: 6 rooms, 2 have monsters, 2 are empty, 1 trap/trick/special, and 1 boss/mission objective. I can add secret rooms, loops as I desire. Makes it easy to design a small dungeon but it scales up.
Love this image though. Yochai is a champ.
You are missing the bonus round 🙂 It’s from James Maliszewski.
http://grognardia.blogspot.com/2009/02/old-school-dungeon-design-guidelines.html