Could you use this to run RPGs for money?
Of the categories listed, DND or whathaveyou would probably fall under “Lifestyle.”
I probably won’t because I think adults have weird expectations about games that they pay for. With kids, their parents pay for it so they just relax. There’s no pressure to “get your money’s worth of fun.”
If adults paid me, I’d imagine they’d expect me to transform into Matt Mercer.
But I can’t.
Not due to dearth of talent, but my hair not being long enough.
It ain’t gon happ’n.
Thought experiment: what if you were to run a game online for adults for money? What would you run?
That got me thinking about what might irk adults about the more freeform/diceless adventures I’m currently running for kids. People who expect things to be more grounded expect the right rules. Not necessarily more rules, but rules that catch more than a simple, universal mechanic. It’s gotta have procedures and things to keep things balanced between players and the players and the world.
And I just so happened to pick up Old-School Essentials (OSE).
SUPRISE! IT’S A REVIEW!
Anyway, OSE fits the bill. Traditional rules, modern layout and design. It looks pretty and has the necessary rules for dungeon crawling. Send players the free Basic Rules, have plenty of pre-gens on hand. Put the emphasis on challenge, strategy, and mastery. This is a game about beating the game.
I would go with a published mega-dungeon adventure like Stonehell or Barrowmaze and call it a day. Reason being that if we’re exorcising arbitrary things from the ruleset, then using an adventure you wrote undercuts having a more neutral set of rules. Delegate to other designers. Keep yourself clean of tipping the balance in either direction…
So maybe you’re like Matt Mercer.
Maybe you ARE Matt Mercer.
Maybe it’s worth trying out.
Heck, even a small side gig of once or twice a week is good. That’s my schedule right now.