Spotted on the Free Kriegsspiel Revival Discord:
When a player does something, draw cards from a deck: 1 card if unskilled, 2 cards if skilled, 3 cards if expert. Keep the highest. Draw for the difficulty: 1 card if easy, 2 cards if medium, 3 cards if hard. Keep the highest. Higher card wins.
Aces high, suit order as you choose. (Personally: clubs, spades, hearts, diamonds, ala Sheepshead).
- Everyone has a deck of playing cards.
- Plenty of customize options (Star Wars playing cards, Cyberpunk playing cards, etc)
- They’re more mobile than dice (play in the car, on a walk, etc).
- No chance of ties.
- Scales really well.
That last point, has me convinced that this would work well with a supers game. “Power Rank: 7” means draw seven cards. You could fight villains that draw 20 cards. You always have a chance, which you might not with standard “dice + modifier” systems.
Could also do simple large-scale battles to: “Army with a power of 11 versus and army with a power of 16.” Draw that many cards. Done.
Cards will ALWAYS make me think Westerns, so there’s that.
Could do some fun things with the suit as well: “If you win a contest with a spade, then X effect happens.” Maybe players can choose which card, turning it more into a push-your-luck. “I drew an 8 of spades and a 10 of clubs. If I choose the spade and win, I’ll get a cool effect but it is riskier…”
I may use this in Blades in the Dark going forward, which doesn’t have *great* rules for conflict between players or between factions. Just have them draw cards equal to their rating. If they win with a red suit, treat it as a 4 or 5, the “yes, but” option.
Simple resolution so you can focus on the WORLD, not the RULES.