Squires Errant lists the Special Attacks and the dice mechanics of Red Ink Adventures 2.0 as a few of its inspirations. It has a clean layout, cool ideas, and expands on the ideas of exploration and combat without sacrificing concision or page count. You start in debt, you want to become a knight, it only uses d6… Well done.
Sidenote: it’s another game that explicitly uses Time-Tracking. After watching Ben Milton’s video on the Lost Rules of Dungeon Crawling, I’m thinking this may be more valuable than I had been giving it credit.
My name being listed near Chris, Ben, and Arnold’s is pretty neat, not going to lie.
Anyway, throw Tim a couple of bucks if you choose. As a fellow college-age designer, I totally get it.
Fans of Electric Bastionland, be sure to check out all of the other submissions for the Eclectic Bastion Jam out there. It’s great stuff.