
Some rapid-fire changes I’m shooting for:
- Lower armor (base 5 instead of 6)
- Increased health (like, double maybe more)
- No shield-breaking to change a hit to 0 damage
- Dying rules instead of death at 0 health (Maze Knights)
- New Dying rules includes Scars from the second edition of Into the Odd, Electric Bastionland (Kickstarter here!)
- Attack Bonus (AB) based on weapon type (ranged = +0, light melee = +1, heavy melee = +2)
- Change three features (+1 AB, +1 spell slot, +1 path) to full “feat-like” system
- More powerful characters at level 1. Make death hurt a little less.
- Many (72) brief, interesting backgrounds with a lot of room for interpretation
I’m going to use this to run Hot Springs Island. Very excited!