I’ve decided to keep my gaming group together by giving them what brought them here in the first place: good old fantasy gaming.
So while we used Maze Rats in the last campaign, I’ve decided to use Into the Odd for an open table, open world, high seas sandbox game. The last game had a tight premise with a pseudo-mission structure to it with real stakes. This one is going to be more laid-back, player-interest-driven. But knowing me, everything will still find a way to tie together and come to a dramatic head for the finale.
- Legend of Zelda
- Legend of Zelda: Wind Waker
- Sid Meiers’ Pirates Gold
Games and designers I’m stealing from:
- Matt Colville’s Strongholds and Followers
- Maze Knights (Ben Milton’s sequel to Maze Rats, now in development)
- Warhammer Fantasy
- Dungeon World
- The Angry GM
The first bit of progress I’ve made on this game is in the form of a character creation supplement to get an idea of what the PCs could be. Chris McDowell (maker of Into the Odd) had a cool post to add some depth to the already awesome character creation. So I took it and ran with it, ripping many careers wholesale from Warhammer, but also adding a cool skill or item to kickstart a background. The caveat to this is that the PCs will be “ex-backgrounds.” No matter what career they rolled, they’re done with it now. Because NOW, they have become mercenaries (or are continuing to be, in case you roll the Mercenary background).
Here you are!