With the death of G+, there’s an opportunity to start in the blogosphere for OSR and tabletop adventure games. As it happens, I’ve been running an open-table Maze Rats game for a couple of weeks now. So, I’ll be writing about that one and showing off the supplement crap I’ve tossed together in a fruit bowl and topped with BBEG juices.
Here’s the pitch for the game that I read at the beginning of each session “Star Wars opening crawl style.” And that’s not where the similarities stop, stay tuned.
In a time fondly remembered, King Duncan the Just ruled the peaceful city of Bastion, a bulwark against the darkest evils. Then LORD SKORNE broke through the walls with his deadbone soldiers, murdered King Duncan, and devastated the land. For thirty years now, the tyrant Skorne has been rebuilding the city in his image, oppressing its citizens, and indulging himself in the spoils of his victory.
You live in this downtrodden city. By day, you keep your head down and avoid the cruelty of Skorne’s minions and the demands of the dreaded Lords of the Districts. By night, you are a MAZE RAT, a scrappy, devoted hunter of artifacts and allies to aid The Reclaimers of Bastion in their efforts to save the city from total enslavement. The world is bleak and full of death, but there is hope on the horizon.
Can our heroes overthrow Skorne and save the world? Or will darkness overtake them?
The game is “a rebel cell of Indiana Joneses making frequent escapes to the wilderness to retrieve powerful artifacts to stop Emperor Palpatine (Lord Skorne) and his team of Darth Vaders (Lords of the Districts) from crushing a fantasy city into complete and total submission.”
This is the Campaign of Skorne.
As I’ve mentioned before, the game is an open table game, meaning the group changes from session to session. Players that didn’t play in the previous session have higher priority. I simply put a call out for the next game (usually Thursday nights and Saturday afternoons) in a Facebook group and then it’s first come, first serve. I put the player cap at a hard five.
Sessions run for two hours. This works for the college lifestyle. Pitching the game is also much easier with small time increments. I explain to most people that a two hour session is roughly as long as a movie, and suddenly they’re much more onboard with the idea. We college denizens watch a lot of movies. A blog I read compared this “lower time commitment” style to playing catch instead of jumping feet-first into a baseball league. It’s easier to sell to people, that’s for sure.
As the title crawl says, the players have a common goal: eliminate Lord Skorne. The best shot they have of this is to aid the Reclaimers of Bastion in their efforts to recover precious Artifacts from the wild and prepare for the eventual confrontation to bring evil to its knees.
Each game session comes in two tight one hour sections, two major modes of play: